The most terrifying monsters in fiction are the Lovecraftian Elder Gods, monsters spawned from the infinite horror of the universe, terrors resulting from the sheer mind-breaking size of existence. It was a fantastic idea, and the true tragedy was that the technology didn’t quite work, but the result was more like drunkenly watching a horror movie than playing: incoherently yelling at an idiot who can’t hear you while they do stupid things that get them killed. Read More: Silent Hill, BioShock, and the Art of Scary Games But either the space contractors skimped on the space phones, or she had a few before finishing her shift, because she could be staring straight at a slavering space monster and she’d stand there asking “What, you want me to BUN YOU CUPID PITCH?” You were locked in a space hotel’s control room and communicating with a cocktail waitress through voice commands on her headset. Lifeline was a voice-controlled PS2 game destroyed by the same thing that ruined Wiimote lightsabers, Kinect controls, and the entire genetic future of several steam age sexbot inventors: the technology simply wasn’t ready yet and fatally screwed things up.
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